/**
 * Copyright (c) 2016-present, Facebook, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#include "IOSGLContext.h"

std::unique_ptr<GLContext> GLContext::_glcontext = nullptr;

void GLContext::initGLContext() {
  if (_glcontext == nullptr) {
    _glcontext.reset(new IOSGLContext());
  }
}

GLContext* GLContext::getGLContext() {
  if (_glcontext == nullptr) {
    initGLContext();
  }
  return _glcontext.get();
}

void GLContext::deleteGLContext() { _glcontext.reset(nullptr); }
